|
Module 31 |
Updated: 04/16/2010 |
|
The KeyLight
The photo below was shot with so-called formula or Even though some lighting directors say there is no such thing as a "formula" for lighting, the formula we'll discuss will provide excellent results for most of your ▲ video work. Later, we'll have a series of examples that shows this formula in action. If you study this photo you may detect four light sources:
The combination effect of these four lights (put in exactly the right place, at exactly the right intensity and with the right quality/coherence), creates an optimum over-all effect. We'll start with the key light in this module
and take up the other lights later. |
Key Light Considerations
In terms of coherence or quality the key light should be in the middle of the hard-to-soft range. As you can see from some of the illustrations in these chapters, light that is either too hard or too soft is not desirable for most subject matter -- especially people. A "middle ground" is achieved with a Fresnel light.
In the photograph of ▲ the model at the start of the module the key light is on the left, just as it's shown in this drawing. Forty-five degrees off to one side is best because, among other things, it brings out optimum texture and form (dimension) in the subject. For the sake of consistency, the 45-degree angle will be used throughout this discussion. This brings us to the rule we'll need to keep in mind, especially if multiple cameras and camera angles are involved in the production: Light for the close-up camera. Does it matter if the key is on the right or the left? Possibly. There are four things you need to think about in making this decision.
One thing you don't want is to "put lights everywhere" in a frantic effort to wipe out every shadow from every conceivable camera angle. In a studio setting where there are multiple areas to light, you can end up with scores of lights. Three-point lighting for a close-up position will end up being 20-point lighting, which is the same as poor lighting.
It's not unusual for a large set in a major dramatic setting to require more than 100 lights -- but they are grouped to light specific areas. Unless basic lighting simplicity is preserved on the major close-up talent positions, things can end up in a mess, which brings us to another lighting guideline: The simpler the design, the better the effect. Among other things, the key light creates a catchlight in the eyes of subjects -- a (single) spectral reflection in each eye that gives the eyes their "sparkle." In the ▲ eyes of the model notice the single catchlight in the eyes. When you "put lights everywhere," it not only results in a multitude of catchlights in the eyes, but it generally results in flat, lifeless lighting. Numerous lights hitting talent areas also create a confusing horde of shadows. Barn doors and flags can be a great help in keeping light out of unwanted areas.
The Key's Vertical Angle
As shown below, this angle is also commonly 45 degrees for the key light. We'll cover the other lights shown later.
Some lighting directors prefer to place the key right next to the camera, or at a vertical angle of less than 30 degrees. Sometimes in limited on-location conditions this may be unavoidable. However, three problems result from reducing these angles:
Ideally, when the talent face their close-up camera they should see the key light 45-degrees off to one side of the camera at an elevation of about 45 degrees -- which is not unlike the effect we often see outside in sunlight. ![]()
But, as you can see in the photos below, flat lighting (on the left) comes at the expense of form and perceived dimension (on the right).
Even so, as we've mentioned,
some lighting directors feel that relatively flat lighting has advantages for news and interviews.
This effect is similar to what you see in the photo on the left above.![]() A commonly used lighting setup for this is shown on the left. Note that color-balanced fluorescent or LED light banks are used for keys. Although no fill light is needed, the use of backlights behind the subjects is recommended. Because of the soft, diffused key lights, a background light may not be necessary. More on these lights a bit later. Keys and Boom Mics
Shadows from boom mics (microphones suspended from long poles over the talent areas) can be minimized by positioning the boom parallel to (directly under) key lights. By not placing talent too close to a background, the boom shadow
will end up on the floor rather than creating distracting shadows on the background
-- assuming you keep the key at the recommended height of 45 degrees. The Sun As a Key
If the sun is directly overhead, a "high-noon effect" will be created, producing dark eye shadows. Put technically, in both instances you've grossly exceeded the contrast or brightness range of the video system. Suffice it to say, direct sunlight, especially for close-ups, can look unflattering, not only to the person in front of the camera, but for your mastery of production skills. To get around the "high noon effect," it may be best to shoot sunlit, on-location productions in mid-morning or mid-afternoon when the sun is at an elevation of about 45 degrees. If subjects can also be oriented so that the sun (the key light) ends up being 30 to 45 degrees off to one side of the camera, lighting will be best -- especially if a fill light (to be discussed in the next section) is used to slightly fill the shadows caused by the sun.
If the diffused sunlight is coming from behind the With the proper level of cloud cover this can result in soft, flattering lighting, as shown in this illustration. But there can be a problem. Note the bright background in this photo. In camcorders with automatic exposure control this will result in underexposure (with unnaturally dark skin tones) unless the back light control is used to open up the iris two or three f-stops. If the camera has a manual iris control, you have an even better option. You can manually open the iris while carefully observing the result in the |
||||||||
TO
NEXT MODULE Search
Site Video
Projects Revision
Information
Issues
Forum
Author's Blog/E-Mail
Associated
Readings Bibliography
Index
for Modules To
Home Page Tell
a Friend Tests/Crosswords/Matching
![]()